
- #Benchmark test gpu unreal engine 4 update#
- #Benchmark test gpu unreal engine 4 software#
- #Benchmark test gpu unreal engine 4 code#
Lumen Hardware acceleration enabled using Shader Model 6:
#Benchmark test gpu unreal engine 4 update#
Windows 10 version 0.2025 with ue5 Main built as of using driver version 0.17006 21.30.00.17 provided by windows update It just crashes no matter what I’m not testing this anymore. Lumen Hardware acceleration disabled using Shader Model 6: Lumen Hardware acceleration enabled using shader model 6:Ĭrashes when going from unlit to lit with Lumen disabled in the post process volume. Windows 10 version 3.1055 with ue5-Main built as of using the official ue5 driver version 3.4011 21.5.1 provided by AMD Crashes when you enable lumen in the post process. No crashing with Lumen disabled & the Skylight Real Time Capture disabled. Enabling Lumen Global illumination crashes after this. With Lumen disabled going into lit mode does not crash but the Skylight needs to be real-time captured disabled. Going into lit mode crashes with Lumen enabled in the post process. My project loads and shaders/cards/SDFs compile when viewport is set to unlit. Windows 10 version 3.1055 with UE5-EA2 the official ue5 driver version 3.4011 21.5.1 provided by AMD I’ll try and keep this thread updated with more testing i do and with other data i get from 3rd parties with 6000 series cards. Hardware Lumen raytracing is fiddly for everyone to get stable, but it hasn’t been for my 2070 Super at all.
#Benchmark test gpu unreal engine 4 code#
Most of it is engine and the fact that this is such early code so far. i’m already in contact with some very nice folks at AMD about this and they are looking into it. I have more testing that i’m going to be doing today just to verify some things. Video on my 2070 Super : (66) Unreal Engine 5 Early Access 1 & Strife RTX/UE5 Update Video - YouTube Not good no matter what in my personal game project. The 6700xt with Windows 10 version 3.1055 with ue5 Main built as of using the official ue5 driver version 3.4011 21.5.1 provided by AMD The 6700xt with Windows 10 version 0.2025 with ue5 EA1 using driver version 0.17006 21.30.00.17 provided by windows update Video of this : (66) StrifeRTX Unreal Editor 2021 06 20 21 34 46 - YouTube
#Benchmark test gpu unreal engine 4 software#
Update: didn’t test SM6 with software lumen Zero functionality with lumen software Ray tracing in my personal game project It’s stable while the shaders are compiling. Update: enabling SM6 possibly fixes this? Disabling the real-time skylight? Unsure. Zero functionality with SM5 & Lumen Hardware Ray tracing in my personal game project The 6700xt with Windows 10 version 0.2025 with ue5 Main built as of using driver version 0.17006 21.30.00.17 provided by windows update Windows Update driver is here (the reason for this driver is that no other driver works in Win10’s latest Dev update so windows update provides this one): Microsoft OneDrive - Access files anywhere.My game project Strife-UE5 is here: Microsoft OneDrive - Access files anywhere.I know these cards aren’t as popular so i figured since i’m working every day in it and i have free time and i’m good at this sort of things, why not.

I acquired one 6700 XT as a loaner from a friend so i could put in some daily bug testing with it and help out as much as i can. but i was wondering how Radeon fares in all of this. I’ve been using a 2070 Super as my main GPU and working on my project since then basically every day. I’ve been working on my Strife (1996) game remaster in UE4 for a while and i moved that project over to UE5 on the launch day of EA1. I’m not looking for technical support as much as I am just giving status updates on things. I’ve been testing UE5 with a Radeon 6700 XT the past 3-4 days so far.
